Commander — viewing as
Coalition Attack Power
AXIS 00 ALLIES
Income Adv
+1
Attrition Adv
0
Net Adv
+1
AP Adv
0
Victory Horizon — win forecastheuristic model
AXIS favored
50%
Insufficient victory-city pace to project a finish
Your side (AXIS) win chance: 50%
Your side (AXIS) win chance: 50%
War Economy
+1 cumulative IPC
Attrition
0 IPC kill differential
Battlefield Power
0 attack power
Victory Cities
not tracked
Powers — Round 1
cmdr: ettyh5e
Treasury
21
IPC Income
21
Start IPC
21
Attack Power
0
Purchases
0
cmdr: ettyh5e
Treasury
13
IPC Income
13
Start IPC
13
Attack Power
0
Purchases
0
cmdr: ettyh5e
Treasury
11
IPC Income
11
Start IPC
11
Attack Power
0
Purchases
0
cmdr: ethet
Treasury
15
IPC Income
15
Start IPC
15
Attack Power
0
Purchases
0
cmdr: ethet
Treasury
14
IPC Income
14
Start IPC
14
Attack Power
0
Purchases
0
cmdr: ethet
Treasury
30
IPC Income
30
Start IPC
30
Attack Power
0
Purchases
0
cmdr: ethet
Treasury
10
IPC Income
10
Start IPC
10
Attack Power
0
Purchases
0
cmdr: ethet
Treasury
0
IPC Income
0
Start IPC
0
Attack Power
0
Purchases
0
Log a round to unlock trend charts.