Commander — viewing as
Coalition Attack Power
AXIS 00 ALLIES
Income Adv
+46
Attrition Adv
0
Net Adv
+46
AP Adv
0
Victory Horizon — win forecastheuristic model
ALLIES favored
58%
Insufficient victory-city pace to project a finish
Your side (ALLIES) win chance: 58%
Your side (ALLIES) win chance: 58%
War Economy
+92 cumulative IPC
Attrition
-26 IPC kill differential
Battlefield Power
0 attack power
Victory Cities
not tracked
Powers — Round 2
cmdr: Henry
Treasury
12
IPC Income
27
Start IPC
30
Attack Power
0
Purchases
0
cmdr: Dad
Treasury
11
IPC Income
34
Start IPC
31
Attack Power
0
Purchases
0
cmdr: Henry
Treasury
11
IPC Income
42
Start IPC
43
Attack Power
0
Purchases
0
cmdr: Dad
Treasury
0
IPC Income
10
Start IPC
10
Attack Power
0
Purchases
0
cmdr: Chase
Treasury
1
IPC Income
19
Start IPC
17
Attack Power
0
Purchases
0
cmdr: Mom
Treasury
0
IPC Income
40
Start IPC
40
Attack Power
0
Purchases
0
cmdr: Mom
Treasury
0
IPC Income
0
Start IPC
0
Attack Power
0
Purchases
0
Net Economic Advantage by Round
Attack Power by Round
Attack Power by Nation (current round)
Total IPC Losses by Nation