Commander — viewing as
Coalition Attack Power
AXIS 00 ALLIES
Income Adv
-55
Attrition Adv
0
Net Adv
-55
AP Adv
0
Victory Horizon — win forecastheuristic model
ALLIES favored
57%
Insufficient victory-city pace to project a finish
Your side (AXIS) win chance: 43%
Your side (AXIS) win chance: 43%
War Economy
-55 cumulative IPC
Attrition
0 IPC kill differential
Battlefield Power
0 attack power
Victory Cities
not tracked
Powers — Round 1
cmdr: brad
Treasury
30
IPC Income
30
Start IPC
30
Attack Power
0
Purchases
0
cmdr: chase
Treasury
31
IPC Income
31
Start IPC
31
Attack Power
0
Purchases
0
cmdr: brad
Treasury
43
IPC Income
43
Start IPC
43
Attack Power
0
Purchases
0
cmdr: chase
Treasury
10
IPC Income
10
Start IPC
10
Attack Power
0
Purchases
0
cmdr: chase
Treasury
17
IPC Income
17
Start IPC
17
Attack Power
0
Purchases
0
cmdr: brad
Treasury
40
IPC Income
40
Start IPC
40
Attack Power
0
Purchases
0
cmdr: brad
Treasury
0
IPC Income
0
Start IPC
0
Attack Power
0
Purchases
0
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