Commander — viewing as
Coalition Attack Power
AXIS 00 ALLIES
Income Adv
+14
Attrition Adv
-6
Net Adv
+8
AP Adv
0
Victory Horizon — win forecastheuristic model
ALLIES favored
51%
Insufficient victory-city pace to project a finish
Your side (ALLIES) win chance: 51%
Your side (ALLIES) win chance: 51%
War Economy
+14 cumulative IPC
Attrition
-6 IPC kill differential
Battlefield Power
0 attack power
Victory Cities
not tracked
Powers — Round 1
cmdr: svs
Treasury
411
IPC Income
24
Start IPC
24
Attack Power
0
Purchases
0
cmdr: sevs
Treasury
40
IPC Income
40
Start IPC
40
Attack Power
0
Purchases
0
cmdr: svs
Treasury
2
IPC Income
32
Start IPC
32
Attack Power
0
Purchases
0
cmdr: sevs
Treasury
10
IPC Income
10
Start IPC
10
Attack Power
0
Purchases
0
cmdr: sevs
Treasury
30
IPC Income
30
Start IPC
30
Attack Power
0
Purchases
0
cmdr: svs
Treasury
38
IPC Income
38
Start IPC
38
Attack Power
0
Purchases
0
cmdr: svs
Treasury
0
IPC Income
0
Start IPC
0
Attack Power
0
Purchases
0
Net Economic Advantage by Round
Attack Power by Round
Attack Power by Nation (current round)
Total IPC Losses by Nation